About Us
The UCSB Game Development Club (GDC) is… TODO
Club Officers
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Jake is the club’s co-chair with Chelsea. Artist into visual design, fictional narrative, personal narrative work, and sociological and feminist theories’ intersections within art, games, culture, and activism.
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Chelsea is the club’s co-chair and Art Specialist in 2D concept and character art with some experience in 3D modeling. She’s interested in narratively driven games with wholesome messages and a sense of humor. On the side, she dabbles in fan merchandise, s(truggling)tudying in earth science, and thinking about her next meal.
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Alexis is UCSB Game Dev Club’s programming and design lead. He got his start in game design when he attended Carnegie Mellon’s summer program. He loves teaching others the theory and process behind games, and also making games himself!
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Hi, I’m Khari! I’ve been an on and off game programmer since I was 7, and I focus primarily on how the rules of a game shape how it’s played. I’m influenced by game design analysts like Mark Brown and Cagey Videos; some games I admire include Left 4 Dead (2), Rocket League, and Foddy’s Get On Top. My mission as a GDC Specialist is to get club members to make whatever game you can, with whatever time you have!
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Ryan Schroeder is a 3rd-year CCS Computing major from Altadena, CA. His primary interests are computer graphics, audio synthesis, and programming language design. He has worked for the 2019 production of The Lion King and currently works for Opus Logica, but still enjoys working on small personal projects in his spare time. Outside of computer science, he has an affinity for audiovisual arts such as graphic design, photography, and digital sound design. You can find out more about some of his projects at his website.
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Bryan is the club’s website maintainer and technical support. He’s a fairly experienced programmer and is interested in technical aspects of games such as engine architecture, AI, and game logic as well as applications of theoretical computer science to game engines.